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Lost - Environment made in Unreal Engine

Environment that I created in Unreal Engine.
Outdoor who takes us inside a cave with a temple.
I started the basic shapes in Maya and then used Zbrush to add details.
All the textures and materials were made in Substance Painter, except the ground material made in Substance Designer.
Trees and cluster of leaves made with SpeedTree.

Video showing the environment.

Blockout

Blockout

Rock modeled in Zbrush and textures made in Substance 3D Painter.

Rock modeled in Zbrush and textures made in Substance 3D Painter.

Using Zbrush I modeled some rocks and then created the cave shape I wanted with them.

Using Zbrush I modeled some rocks and then created the cave shape I wanted with them.

Torch made in Maya and Zbrush. Textures made in Substance 3D Painter.

Torch made in Maya and Zbrush. Textures made in Substance 3D Painter.

Prop made in Zbrush and ground texture made with Substance 3D Designer.

Prop made in Zbrush and ground texture made with Substance 3D Designer.

Dust inside the cave.

Dust inside the cave.

Fire made in Unreal Engine.

Fire made in Unreal Engine.

Directional Light.

Directional Light.

Camera Rail.

Camera Rail.

Cinematic.

Cinematic.